Difference between revisions of "Roll Royale"

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m (added example roll drawing to ideas section)
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[[File:RollRoyaleExample.svg]]
 
[[File:RollRoyaleExample.svg]]
  
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--[[User:Ramgarden|Ramgarden]] ([[User talk:Ramgarden|talk]]) 00:59, 15 March 2013 (CDT)
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Since the formation matters in my idea (shields only block melee, magic walls only block wizards, etc.) then perhaps luck and tad of strategy can be added by each player laying out their "army" of dice behind a cardboard screen as the first step.  Then when both players are ready they remove their screens.  The player that was ready first gets to roll first.  Each die is rolled one at a time from the left to right resolving each die-to-die battle as you go.
  
 
[[Category:Games]]
 
[[Category:Games]]

Latest revision as of 23:59, 14 March 2013

Creator:
tylercrumpton
Status:
Brainstorming
Born On:
23:51, 3 March 2013 (CST)
Last Updated:
23:59, 14 March 2013 (CDT)

Overview

Roll Royale is a Collectible Dice Game where two (or possibly more) players battle it out using monsters, magic, mana, and matter! Players collect custom, unique dice by opening up "booster packs" that contain a variety of types of dice, some more rare and powerful than others.

Status

Game-play

No game-play has been fleshed out yet, only the basic idea. If you have any ideas, feel free to add them to the talk-page or in the Ideas section.

Manufacture

I've had some luck laser-engraving deep and relatively intricate designs into blank dice that were found online. I'm still trying to figure out a fast, simple way to fill the engravings with color, but for now, it seems like it can be done using model-car enamel, thinner, and a needle. This method takes some time and some finesse, but it's the best way I have found so far.

Ideas

--Ramgarden (talk) 12:18, 4 March 2013 (CST) This could be as simple as a paper, rock, scissors where certain elements beat others like water beats fire, fire beats ice, etc. like the Final Fantasy or even Pokemon games. Only fleshed out to the point where it's different LEVELS of ice, and fire like it takes two LVL 1 water to beat a LVL 2 fire, etc. There could be an element on each face for the ATTACK faces with dots or symbols to show the LVL. There could also be DEFENCE faces like a shield with a LVL that blocks MELEE faces (even with its own LVL). So you roll a bunch of dice each one representing a single hero unit or a single die representing an entire unit of troops! Then you line up all the dice and assign who's attacking who in a line and see which ones cancel out and which ones are killed and which ones are damaged or miss a turn (paralyzed!?)

--Ramgarden (talk) 14:47, 8 March 2013 (CST) Here's an example of how one roll might go:

RollRoyaleExample.svg

--Ramgarden (talk) 00:59, 15 March 2013 (CDT) Since the formation matters in my idea (shields only block melee, magic walls only block wizards, etc.) then perhaps luck and tad of strategy can be added by each player laying out their "army" of dice behind a cardboard screen as the first step. Then when both players are ready they remove their screens. The player that was ready first gets to roll first. Each die is rolled one at a time from the left to right resolving each die-to-die battle as you go.