Difference between revisions of "CRML"

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(Brief overview as discussed on 11/11/06 with Nykodemus)
 
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[http://www.opencroquet.org/ Croquet] Reality Markup Language:  markup code that takes the structure of an existing 2D Internet site from both CSS and page elements and translates it into a 3D generic structure for use in croquet.  Turning existing Internet sites into something more like the [http://en.wikipedia.org/wiki/Metaverse Metaverse] mentioned in [http://en.wikipedia.org/wiki/Snow_Crash Neal Stephenson's Snowcrash].  All of this will be done client side and allow to users to manipulate the 3D structures once they're created which can then be shared with other croquet users.
 
[http://www.opencroquet.org/ Croquet] Reality Markup Language:  markup code that takes the structure of an existing 2D Internet site from both CSS and page elements and translates it into a 3D generic structure for use in croquet.  Turning existing Internet sites into something more like the [http://en.wikipedia.org/wiki/Metaverse Metaverse] mentioned in [http://en.wikipedia.org/wiki/Snow_Crash Neal Stephenson's Snowcrash].  All of this will be done client side and allow to users to manipulate the 3D structures once they're created which can then be shared with other croquet users.
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back to [[Nykodemus's Projects]]

Revision as of 00:28, 14 November 2006

Overview

Croquet Reality Markup Language: markup code that takes the structure of an existing 2D Internet site from both CSS and page elements and translates it into a 3D generic structure for use in croquet. Turning existing Internet sites into something more like the Metaverse mentioned in Neal Stephenson's Snowcrash. All of this will be done client side and allow to users to manipulate the 3D structures once they're created which can then be shared with other croquet users.

back to Nykodemus's Projects