Difference between revisions of "Real-Life FPS"
From Makers Local 256
(Cleaning up page) |
(Set status) |
||
Line 1: | Line 1: | ||
− | {{Project|Creator= | + | {{Project|Creator=Gregabyte |
− | |Status=<onlyinclude> | + | |Status=<onlyinclude> Researching </onlyinclude> <!--LEAVE ONLYINCLUDES FOR STATUS HACK--> |
|Born On=02:08, 3 July 2008 (CDT) <!--DO NOT EDIT --> | |Born On=02:08, 3 July 2008 (CDT) <!--DO NOT EDIT --> | ||
|Last Molested={{#time: H:i, d F Y| {{REVISIONTIMESTAMP}} }} (CDT) <!--DO NOT EDIT --> | |Last Molested={{#time: H:i, d F Y| {{REVISIONTIMESTAMP}} }} (CDT) <!--DO NOT EDIT --> |
Revision as of 02:22, 3 July 2008
Creator: |
Overview
The Real-Life FPS uses Project Gargoyle to simulate a FPS game using one person as "commander" and many smaller computer sets. The commander can lay down health, ammo, etc and can direct his "troops". The kills are tracked using a laser tag type system connected to the smaller computer sets of the troops. Can use APRS to relay position to the commander.