Difference between revisions of "Real-Life FPS"
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+ | {{Project|Creator=Gregabyte | ||
+ | |Status=<onlyinclude> Researching </onlyinclude> <!--LEAVE ONLYINCLUDES FOR STATUS HACK--> | ||
+ | |Born On=02:08, 3 July 2008 (CDT) <!--DO NOT EDIT --> | ||
+ | |Last Updated={{#time: H:i, d F Y| {{REVISIONTIMESTAMP}} }} (CDT) <!--DO NOT EDIT --> | ||
+ | }} | ||
− | + | ==Overview== | |
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− | == Overview == | + | |
The Real-Life FPS uses [[Project Gargoyle]] to simulate a FPS game using one person as "commander" and many smaller computer sets. The commander can lay down health, ammo, etc and can direct his "troops". The kills are tracked using a laser tag type system connected to the smaller computer sets of the troops. Can use [[APRS]] to relay position to the commander. | The Real-Life FPS uses [[Project Gargoyle]] to simulate a FPS game using one person as "commander" and many smaller computer sets. The commander can lay down health, ammo, etc and can direct his "troops". The kills are tracked using a laser tag type system connected to the smaller computer sets of the troops. Can use [[APRS]] to relay position to the commander. | ||
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+ | [[Category:Software]] <!--MAKE AS MANY CATEGORIES AS YOU NEED--> |
Latest revision as of 07:55, 31 October 2008
Creator: |
Overview
The Real-Life FPS uses Project Gargoyle to simulate a FPS game using one person as "commander" and many smaller computer sets. The commander can lay down health, ammo, etc and can direct his "troops". The kills are tracked using a laser tag type system connected to the smaller computer sets of the troops. Can use APRS to relay position to the commander.