Difference between revisions of "Real-Life FPS"

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{{Project|Creator=Gregabyte
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|Status=<onlyinclude> Researching </onlyinclude>                                <!--LEAVE ONLYINCLUDES FOR STATUS HACK-->
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|Born On=02:08, 3 July 2008 (CDT)                                                                  <!--DO NOT EDIT -->
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|Last Updated={{#time: H:i, d F Y| {{REVISIONTIMESTAMP}} }} (CDT)              <!--DO NOT EDIT -->
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== Real-Life FPS ==
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==Overview==
 
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== Overview ==
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The Real-Life FPS uses [[Project Gargoyle]] to simulate a FPS game using one person as "commander" and many smaller computer sets.  The commander can lay down health, ammo, etc and can direct his "troops".  The kills are tracked using a laser tag type system connected to the smaller computer sets of the troops.  Can use [[APRS]] to relay position to the commander.
 
The Real-Life FPS uses [[Project Gargoyle]] to simulate a FPS game using one person as "commander" and many smaller computer sets.  The commander can lay down health, ammo, etc and can direct his "troops".  The kills are tracked using a laser tag type system connected to the smaller computer sets of the troops.  Can use [[APRS]] to relay position to the commander.
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[[Category:Software]]                                                  <!--MAKE AS MANY CATEGORIES AS YOU NEED-->

Latest revision as of 07:55, 31 October 2008

Creator:
Gregabyte
Status:
Researching
Born On:
02:08, 3 July 2008 (CDT)
Last Updated:
07:55, 31 October 2008 (CDT)

Overview

The Real-Life FPS uses Project Gargoyle to simulate a FPS game using one person as "commander" and many smaller computer sets. The commander can lay down health, ammo, etc and can direct his "troops". The kills are tracked using a laser tag type system connected to the smaller computer sets of the troops. Can use APRS to relay position to the commander.