Difference between revisions of "Tennis for Two"

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m (Retroactively adding a project)
 
m (cleaning up a little (already))
 
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==Overview==
 
==Overview==
A copy of a replica of a predecessor to Pong called "Tennis for Two". Built in 1958 by William Higinbotham while working at Brookhaven National Laboratory. The game had two controllers and displayed on an oscilloscope. Players could "hit" the ball with a button and control the trajectory with a knob.
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A copy of a replica of a predecessor to Pong called "Tennis for Two". The original was built in 1958 by William Higinbotham while working at Brookhaven National Laboratory. The game had two controllers and used an oscilloscope for the display. Players could "hit" the ball with a button and control the trajectory with a knob.
  
 
The original was built with all analog circuits, BUT the replica was pretty easily done with an AVR micro-controller.  
 
The original was built with all analog circuits, BUT the replica was pretty easily done with an AVR micro-controller.  
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==Development==
 
==Development==
* 1.0 (7/11/09*)
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* '''1.0''' - (7/11/09*)
 
** Completed Project as per instructions (with personal touches)
 
** Completed Project as per instructions (with personal touches)
 
** Found and fixed a couple of my own errors
 
** Found and fixed a couple of my own errors
* 1.2 (7/18/09*)
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* '''1.2''' - (7/18/09*)
 
** Added power switch
 
** Added power switch
 
** Added BNC connectors for output to oscilloscope
 
** Added BNC connectors for output to oscilloscope
 
** Added "single player mode" switch inside right side controller. "Player 2" simply returns the ball immediately.
 
** Added "single player mode" switch inside right side controller. "Player 2" simply returns the ball immediately.
* future improvements
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* '''future improvements'''
 
** Add connectors for controllers
 
** Add connectors for controllers
 
** Possibly mount magnets to each controller and the main case to hold main portion to the oscilloscope while playing and hold all parts together while not playing.
 
** Possibly mount magnets to each controller and the main case to hold main portion to the oscilloscope while playing and hold all parts together while not playing.
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==Contributors==
 
==Contributors==
*[[CrashCart]] - Followed directions, Soldered, Assembled, and Generally put-together
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*[[User:CrashCart|CrashCart]] - Followed directions, Soldered, Assembled, and Generally put-together
*[[Ratmandu]] - Supplied and Programed the AVR (an ATmega8l)
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*[[User:Ratmandu|Ratmandu]] - Supplied and Programed the AVR (an ATmega8L)
  
 
==References==  
 
==References==  
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*http://www.bnl.gov/bnlweb/history/higinbotham.asp - the original
 
*http://www.bnl.gov/bnlweb/history/higinbotham.asp - the original
  
[[Category:Put Category Here]]                                                  <!--MAKE AS MANY CATEGORIES AS YOU NEED-->
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[[Category:Games]]                                                  <!--MAKE AS MANY CATEGORIES AS YOU NEED-->

Latest revision as of 08:39, 25 July 2009

Creator:
CrashCart
Status:
Improving
Born On:
08:01, 25 July 2009 (CDT)
Last Updated:
08:39, 25 July 2009 (CDT)

Overview

A copy of a replica of a predecessor to Pong called "Tennis for Two". The original was built in 1958 by William Higinbotham while working at Brookhaven National Laboratory. The game had two controllers and used an oscilloscope for the display. Players could "hit" the ball with a button and control the trajectory with a knob.

The original was built with all analog circuits, BUT the replica was pretty easily done with an AVR micro-controller.

I especially wanted to have this for Retro Gaming & Computing Night

Development

  • 1.0 - (7/11/09*)
    • Completed Project as per instructions (with personal touches)
    • Found and fixed a couple of my own errors
  • 1.2 - (7/18/09*)
    • Added power switch
    • Added BNC connectors for output to oscilloscope
    • Added "single player mode" switch inside right side controller. "Player 2" simply returns the ball immediately.
  • future improvements
    • Add connectors for controllers
    • Possibly mount magnets to each controller and the main case to hold main portion to the oscilloscope while playing and hold all parts together while not playing.
      • if magnets prove to interfere too much, then something else to hold everything together while not in use.
    • Possibly a way for AVR to keep score and display it on the screen. or maybe even on the main case

Contributors

  • CrashCart - Followed directions, Soldered, Assembled, and Generally put-together
  • Ratmandu - Supplied and Programed the AVR (an ATmega8L)

References