Difference between revisions of "LudumDare/29"
From Makers Local 256
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File:ld29-1.jpeg|After deciding on what kind of game we wanted to do, this was step one of our design process. | File:ld29-1.jpeg|After deciding on what kind of game we wanted to do, this was step one of our design process. | ||
File:ld29-2.jpeg|Step two of the process: nailing down some mechanics so we could get to creating the framework. | File:ld29-2.jpeg|Step two of the process: nailing down some mechanics so we could get to creating the framework. | ||
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+ | =====17:28 Saturday===== | ||
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+ | As Saturday went on, we brainstormed about how to do the framework, and then got to programming in Unity 2D. | ||
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+ | File:ld29-3.jpeg|Beginning to brainstorm about how to do the maze algorithm. | ||
+ | File:ld29-4.jpeg|We refined what we wanted out of the maze with some psuedocode, then jumped into the fun of implementing it in Unity. | ||
</gallery> | </gallery> |
Revision as of 17:31, 26 April 2014
Contents
[hide]Welcome to Ludum Dare 29!
The live blog for Makers Local 256 members participating in the Ludum Dare 29 72-hour team competition will be here! All members who are participating, please post about your progress here!
A livestream for the competition will be at Charlaxy's Twitch.tv stream.
Progress:
02:03 Saturday
Here's some pictures from our brainstorming process. We've decided upon a theme and mechanics for a game; currently we're working on a framework in Unity 3D using C# scripting.
17:28 Saturday
As Saturday went on, we brainstormed about how to do the framework, and then got to programming in Unity 2D.