Difference between revisions of "Southern Quest"
(→Enemies: Special Redneck attacks) |
(Outlined Gameplay, decided to work in OHRRPGCE, New Enemy Types with special attacks, characterization) |
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{|style="margin: auto; width: 100%") | {|style="margin: auto; width: 100%") | ||
+ | ==Status== | ||
+ | The project is still being fleshed out, I'm writing things out and establishing how I'd like gameplay to work. I welcome collaboration on every part of this process, especially the devellopment in OHRRPGCE. | ||
+ | |||
== Overview == | == Overview == | ||
− | "Southern Quest" is the tentative title for a small, essentially 32-bit rpg game set in a fantasty world mirroring the American South. I | + | "Southern Quest" is the tentative title for a small, essentially 32-bit rpg game set in a fantasty world mirroring the American South. I'm definitely more of an artist than a programmer, so for now I'm working in OHRRPGCE [http://hamsterrepublic.com/ohrrpgce/index.php/Main_Page.html] for now. |
+ | |||
+ | ==Gameplay== | ||
+ | I see it as an RPG in the style of a console Japanese RPG from the 32-bit (think SNES, Final Fantasy 6) era. The gameplay will be entirely in sprite-art, which has its limitations but I think that the strengths overcome them. They're not overcomplex, but simplicity is a strength when you're an amateur goofing around for no money. Also, primitive games offer a lot of character and story happening through surprisingly expressionistic characters. Very little animation is required, another plus. Plus the OHRPPGCE is open-source which would make it easier to find support (via the popular wiki) and welcome collaboration. | ||
== Main Story == | == Main Story == | ||
Line 9: | Line 15: | ||
== Hero == | == Hero == | ||
− | The main character possesses above average intelligence, allowing him to see the Catch-22 logic employed by the lands culture to keep its citizens poorly educated and thoroughly ignorant but absurdly proud of their heritage. He also possesses the seemingly mystical ability to read and write. | + | The main character possesses above average intelligence, allowing him to see the Catch-22 logic employed by the lands' culture to keep its citizens poorly educated and thoroughly ignorant but absurdly proud of their heritage. He also possesses the seemingly mystical ability to read and write. |
Line 15: | Line 21: | ||
** A Drunken Master hillbilly moonshiner who homebrews his foul drinks to enhance his fighting style | ** A Drunken Master hillbilly moonshiner who homebrews his foul drinks to enhance his fighting style | ||
** At least one freed slave. It's hard to take a subject like that and be funny while still being relevant, but I just can't see talking about the South for this long without dealing with it. | ** At least one freed slave. It's hard to take a subject like that and be funny while still being relevant, but I just can't see talking about the South for this long without dealing with it. | ||
− | ** | + | ** Southern Belle |
+ | *** Main Weapon is a deadly hoopskirt. I don't know how to make that deadly, but there's gotta be something there. | ||
+ | ** Blues Guitarist, who draws bard-like powers from his deal with the devil. He sold his soul for blues fame, and the ability to melt brains with the E chord. Inspired by the legend of Ray Johnson. | ||
== Settings == | == Settings == | ||
+ | I'd like to avoid a few game design cliches in location, like the standard Fire and Ice level. Every game gets one, and I just think it's stale. | ||
*Swamp (Nature's Armpit) | *Swamp (Nature's Armpit) | ||
− | *Plantation | + | *Plantation |
+ | **Introduce freed slave character | ||
*Dog Racing Track | *Dog Racing Track | ||
*NASCAR rally | *NASCAR rally | ||
Line 25: | Line 35: | ||
*Waffle House | *Waffle House | ||
*One ridiculously shabby school (This week's lesson: The Wheel!") | *One ridiculously shabby school (This week's lesson: The Wheel!") | ||
+ | *Steamboat | ||
+ | **Mark Twain | ||
*Creationist museum | *Creationist museum | ||
+ | *Evangelical Mega-Church | ||
+ | **Final Dungeon | ||
== Enemies == | == Enemies == | ||
Line 32: | Line 46: | ||
**Malaria attack | **Malaria attack | ||
*Swamp Gators | *Swamp Gators | ||
+ | **Vulnerable to Rasslin' | ||
*Monster Trucks | *Monster Trucks | ||
*Civil Rights Re-enactors | *Civil Rights Re-enactors | ||
Line 38: | Line 53: | ||
*Rednecks | *Rednecks | ||
− | * | + | **Function more as a caste than a fashion or lifestyle. Fiercely territorial with hostile land, proudly ignorant, traditional to a fault. |
− | *Belt Buckle whiplashings | + | * Different tiers of redneck as you progress through the game, but the idea of a standardized caste allows for a template of abilities. |
− | *Tobacco spit (ranged attack) | + | ** Belt Buckle whiplashings |
+ | ** Tobacco spit (ranged attack) | ||
+ | |||
+ | |||
+ | *Boss Fights | ||
+ | **Hillbilly cult leader - the HellBilly | ||
+ | **Grand Emperor of the Ku Klux Klan | ||
+ | ***Too easy? | ||
+ | **West Virginia Mothman | ||
+ | **Boggy Creek Beast (It's a redneck sasquatch. Yes some people really believe in it) | ||
+ | **Zombie Strom Thurmond | ||
− | + | ==Cameo Appearances== | |
− | * | + | Famous figures from the history of the South reinterpreted to suit this new world. |
− | * | + | *Mark Twain |
+ | *George C. Wallace | ||
+ | *Jefferson Davis | ||
*Zombie Strom Thurmond | *Zombie Strom Thurmond | ||
== Misc. Concepts == | == Misc. Concepts == | ||
− | *All healing items in the game are fried food. | + | * All healing items in the game are fried food. |
− | + |
Revision as of 23:39, 25 June 2008
Contents
[hide]Status
The project is still being fleshed out, I'm writing things out and establishing how I'd like gameplay to work. I welcome collaboration on every part of this process, especially the devellopment in OHRRPGCE.
Overview
"Southern Quest" is the tentative title for a small, essentially 32-bit rpg game set in a fantasty world mirroring the American South. I'm definitely more of an artist than a programmer, so for now I'm working in OHRRPGCE [1] for now.
Gameplay
I see it as an RPG in the style of a console Japanese RPG from the 32-bit (think SNES, Final Fantasy 6) era. The gameplay will be entirely in sprite-art, which has its limitations but I think that the strengths overcome them. They're not overcomplex, but simplicity is a strength when you're an amateur goofing around for no money. Also, primitive games offer a lot of character and story happening through surprisingly expressionistic characters. Very little animation is required, another plus. Plus the OHRPPGCE is open-source which would make it easier to find support (via the popular wiki) and welcome collaboration.
Main Story
The hero begins on a quest simply to escape the humid, intolerant, and backwards South, but is eventually drawn into a larger plot to save the South from the terrible forces that keep it that way, led (probably) by Colonel Sanders, who is trying to revive the religious conservative, hypocrital bigot zombie Strom Thurmond.
Hero
The main character possesses above average intelligence, allowing him to see the Catch-22 logic employed by the lands' culture to keep its citizens poorly educated and thoroughly ignorant but absurdly proud of their heritage. He also possesses the seemingly mystical ability to read and write.
- Other teammates include
- A Drunken Master hillbilly moonshiner who homebrews his foul drinks to enhance his fighting style
- At least one freed slave. It's hard to take a subject like that and be funny while still being relevant, but I just can't see talking about the South for this long without dealing with it.
- Southern Belle
- Main Weapon is a deadly hoopskirt. I don't know how to make that deadly, but there's gotta be something there.
- Blues Guitarist, who draws bard-like powers from his deal with the devil. He sold his soul for blues fame, and the ability to melt brains with the E chord. Inspired by the legend of Ray Johnson.
Settings
I'd like to avoid a few game design cliches in location, like the standard Fire and Ice level. Every game gets one, and I just think it's stale.
- Swamp (Nature's Armpit)
- Plantation
- Introduce freed slave character
- Dog Racing Track
- NASCAR rally
- Wal-Mart
- Waffle House
- One ridiculously shabby school (This week's lesson: The Wheel!")
- Steamboat
- Mark Twain
- Creationist museum
- Evangelical Mega-Church
- Final Dungeon
Enemies
All enemies in the game are taken from sillier aspects of southern life, including folklore. Special effort could be made to have special attacks based on what makes them what's wrong with the south.
- Giant Mosquitos
- Malaria attack
- Swamp Gators
- Vulnerable to Rasslin'
- Monster Trucks
- Civil Rights Re-enactors
- some kind of confederate flag shield?
- very slow enemy - takes forever to reload primitive rifle
- Rednecks
- Function more as a caste than a fashion or lifestyle. Fiercely territorial with hostile land, proudly ignorant, traditional to a fault.
- Different tiers of redneck as you progress through the game, but the idea of a standardized caste allows for a template of abilities.
- Belt Buckle whiplashings
- Tobacco spit (ranged attack)
- Boss Fights
- Hillbilly cult leader - the HellBilly
- Grand Emperor of the Ku Klux Klan
- Too easy?
- West Virginia Mothman
- Boggy Creek Beast (It's a redneck sasquatch. Yes some people really believe in it)
- Zombie Strom Thurmond
Cameo Appearances
Famous figures from the history of the South reinterpreted to suit this new world.
- Mark Twain
- George C. Wallace
- Jefferson Davis
- Zombie Strom Thurmond
Misc. Concepts
- All healing items in the game are fried food.