Difference between revisions of "Soda Machine"
From Makers Local 256
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− | Machine #2 would be good for us. We would need to do some hacking on it, like adding sensors to detect when a can is vended, possibly a new bill | + | Machine #2 would be good for us. We would need to do some hacking on it, like adding sensors to detect when a can is vended, possibly a new bill validator that takes higher bills. Machines 1 and 2 are big, ugly, but cheap. Machine 3 is only about 5 years old already has the sensors and everything in it for meeting our requirements, but costs twice as much. |
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Revision as of 13:48, 29 July 2010
Creator: |
Contents
[hide]Overview
Soda machine for the shop
Requirements
- Working Machine
- Vend from use of USB key, kind of like the door.
- Ability to add money to a vending account, for use with USB key.
- Detect amount of product left in machine. (This would be fun to show off and piratical)
Machines
- $300
- 5 drink
- 1 price
- Coin only
- Can only
- The manufacture is out of business,
- Accomplishes #1 of our requirements
- This machine
- $450
- 6 different drinks
- 1 price
- Has older dollar reader
- Can only
- Accomplishes #1, #2 and #3 but only for $1 bills, #4 would be easily done though sensors I think
- I believe it is actually this machine http://rldn.net/8A8
- It had it's drink buttons across the top, near eye level arranged 2 down by 3 across, not like that machine --Brimstone 13:39, 29 July 2010 (CDT)
- $800 + a receipt for donation of $200
- 9 drink
- Multiple price
- 10oz - 20oz
- can or bottle
- dollar reader
- DEX control (meaning easily do all of our requirements)
Thoughts
Machine #2 would be good for us. We would need to do some hacking on it, like adding sensors to detect when a can is vended, possibly a new bill validator that takes higher bills. Machines 1 and 2 are big, ugly, but cheap. Machine 3 is only about 5 years old already has the sensors and everything in it for meeting our requirements, but costs twice as much.