MechSim
Creator: |
Overview
This project will be a cockpit simulator for battle mech / mech warrior type games. Similar to the SeriousChair except using a special set of joysticks and controls instead of a keyboard. The chair and monitors should be able to swivel to simulate the turning feeling of the mech torso. Large speaker woofers should be placed under the left and right sides of the seat to simulate the walking sensation (if software allows left/right leg landing info, otherwise just turn up the volume on the speakers and don't worry about left vs right foot). Heavy vibration motors should be placed in the controller and in the seat back to simulate weapon firing and hits to your mech (if software allows it). The first version should just have monitor(s) mounted. The next version should have a head mounted display with motion sensor to simulate "hat switch" look around by naturally moving your head. If not a head mounted display then if the software allows it, to just move the image across multiple monitors (usually a three monitor setup works OK). Would using three monitors and a head motion tracker tied to the hat switch controls makes sense? If you look at the right monitor should the software also pan the "camera" to the right?
Example setup similar to SeriousChair except with swiveling chair base:
Example cockpit sims from other people:
Tesla Pod (perhaps the best sim on the planet?)
http://mechcorps.com/content.php/141-Cockpit-Basics
http://www.dropshipcommand.com/article.cgi?show=2
Links
http://en.wikipedia.org/wiki/BattleTech_Centers
http://www.dropshipcommand.com/forum/dcboard.php?az=show_topic&forum=9&topic_id=2399&mode=full
Arcade components (push buttons, assorted hardware, etc.) http://na.suzohapp.com/pushbuttons/pushbuttons_pc.htm
Xbox Steel Battalion controller http://www.steelbattalion.org/controller.php