Talk:Wireless Wii Sensor Bar

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Wii Tennis is not a good candidate for this. It doesn't use the sensor bar, only the gyros. On top of that, the characters move on their own anyway, just waiting for a sudden movement of the controller before swinging. It's very unintresting.

Also, the page you link to about building a wireless Wii sensor bar might be incorrect on a key point: that the number of LEDs on each side doesn't matter. I suspect that it might be beneficial for many games to have the full set of ten LEDs on the sensor bar in order for the Wii to be able to tell how far the controller is from the bar (Legend of Zelda: TP uses this capability for sure. It has a series of calibration steps you can go through for more accurate aiming, and there is a distance test in there somewhere.). A single LED on each side doesn't give a clear indication of distance to the controller, nor could a close pair of LEDs on each side. The reason for the pattern of LEDs is, I believe, to indicate distance as clearly as possible (and to work even when the distance between the controller and the sensor bar is pretty large). For a super-long-distance sensor bar it may even be necessary to make several clusters of LEDs on each side such that they appear as single, brighter LEDs. --jmcarthur 11:12, 20 March 2007 (CDT)


Thanks for your info. I believe what you said about the clusters of LED's is correct. I think the best way to accomplish this would be two pods. A right and left, each with a a cluster of LED's which would equal one LED on the original sensor. --Jim Shoe 18:41, 20 March 2007 (CDT)


The sensor bar has ten LEDs. --jmcarthur 19:07, 20 March 2007 (CDT)